To do so requires two things: first, you need weapons with open ability slots, and second, you need to already have a weapon with the ability you want imbued. Essentially, this crafting mechanic allows you to take weapons that you’ve acquired and imbue them with abilities of your choice to create unique character load outs. “Fire Emblem Warriors” implements the interesting option to craft weapons in between scenarios through the Smithy, but the process to do so isn’t explained all that well. Make sure you note targets of interest at the beginning of each fight to make sure you don’t miss anything that could prove to be useful later down the line. If you’ve bested them, you’ll acquire the weapon upon completion of the scenario, but if you fulfill the mission requirements before you can defeat these units, the weapons are lost and can’t be acquired unless you replay the scenario a second time. Much like in a traditional “Fire Emblem” game, these weapons will be listed under the unit properties in green. While the conclusion of each mission scenario grants you generic weapons at the spoils screen, certain units within each map have their own exclusive weapons that you can acquire by defeating them. Given the huge diversity in weapons, finding (and crafting, but more on that later) weapons becomes an area of critical concern to maximize the effectiveness of your army. Keep an eye out for those exclamation marks when looking at the map deployment screen, or your fliers will suffer. Choosing to add these abilities requires making a trade-off between all-around effectiveness, and more niche roles.
Each weapon bearing one takes a damage penalty against all other units and weapons. While it may sound tempting to load up your weapons with these abilities, they come at a cost. For example, “armorslayer” on a sword will chew right through knights, whereas “lanceslayer” will be incredibly effective against all enemies wielding that specific weapon type. However, things you want to be keeping an eye on in the beginning of your journey are the special “slayer” abilities that appear from time to time, which work by dramatically increasing the damage dealt to specific unit types.
These are listed underneath the name and damage of the weapon, and give different attributes such as increasing the damage of your strong attacks, or increasing the effectiveness of your healing skills. Before each battle then, take a quick look at the deployment screen to assess the different weapon types available to you, and switch them on the fly to maximize the damage you deal.Ĭomplicating the match-ups are weapon specific abilities. This means that unlike in “Hyrule Warriors” where weapon effectiveness was determined primarily through elemental typing and played a more minor role, fighting at a disadvantage in “Fire Emblem Warriors” can end up getting your characters killed. Fighting at a disadvantage though, means your characters will take more damage, take longer to kill the enemy, and have access to a more sturdy, greyish-blue stun gauge far less often. Fight at an advantage, and attacks will rapidly trigger a yellow stun gauge on the enemy you’re attacking, which you can quickly deplete to unleash a devastating attack on surrounding enemies.
Much like in a traditional “Fire Emblem” game, combat between characters in “Warriors” takes place within the weapon triangle system where lances beat swords, swords beat axes, and axes beat lances. In this article we’ll be covering their basic properties and interactions with one another so that you can become an expert on how weapons work on the battlefield. While that tradition continues boldly in Koei-Tecmo’s Nintendo Switch exclusive, weapons handle quite a bit differently than in previous entries. If you’ve ever played a “Warriors” game, you know that weapons are the most important tool linking you to the on-screen carnage.